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Portal 2 how to noclip
Portal 2 how to noclip





Message = Debug string: PrecacheScriptSound 'Weapon_Mortar.Impact' failed, no such sound script entry Message = Debug string: Unable to load sprite material materials/sprites/physbeam.vmt! Use with "ent_create mortarshell" for example I assume it's angular velocity, but doesn't seem to make any difference. likely a generic entity for NPC's, faith plates, etc Probably changes the frame of the texture on a given object. Format: ent_fire !picker addoutput "modelindex 1" It'll pick from the list of currently loaded objects, i.e.

portal 2 how to noclip

Changes the model of an object to a given index. Example: ent_fire !picker addoutput "spawnflags 256" will make most things carryable

portal 2 how to noclip

Changes the bimask of the flags you see in the hammer editor Does not affect physmodel, and often requires weird triggers before you can see

portal 2 how to noclip

Changes the scale of any given model, i.e. Objects will fall through the ground and die. Changes the player or an object's solidity, alllowing you to clip through. Format: 1 is normal scale, 0.1 is a tenth, 100 is 100 times, etc. Changes the player's gravity scale - player only player can be against a wall, and cam/gun can be through it or elsewhere Offsets your player model and camera from the physical player object ent_fire !player addoutput "basevelocity " Sets the player's movement speed to these values: 8= noclip (without noclip console command) 5= can move backwards, and that's about it 4= floating like ExFu glitch (no speed limit) Changes the player's movement type, not all values are valid, but it's good fun. ent_fire !picker addoutput "rendercolor 0 255 0" is blue for example

portal 2 how to noclip

Changes the colour (yes colour!) of most entities during play Or in hammer like: OnWhatever, !player, addoutput, rendercolor 255 0 0 Use from console like: ent_fire !player addoutput "rendercolor 255 0 0" I can't guarantee their usefulness or how dependable they are, but it's just a bit of fun. Some like rendercolor have been around since the early days, and other seem to be specific to Portal 2. Just for fun I was tracing through Portal2's keypair parser and found a bunch of interesting undocumented functions you can play with. Quote from sicklebrick on November 11, 2013, 1:08 pm







Portal 2 how to noclip